Game: Doom 2
Pwad: ksutra,wad
Filename: ks32-552.lmp
Skill and Style: 4 (UV-Max)
Map Level: 32 (Anger Management)
Exe/Port used: GLBoom 2.2.4 -complevel 0

Totals:
Kills     108%
Items       83%
Secrets     100% and (Time- 5:52)

Comments: 
My first demo for this awesome megawad.  The levels look very nice and are quite challenging.

That being said, time to talk about my demo...

This level is aptly named.  I had fits of swearing in my head as I tried to record on this level.  As small of a level as it looks, there are 5 cyberdemons in it and a plethora of other monsters.  The cybers are especially deadly since 2 of them must be fought in very tight rooms/hallways, which makes taking splash damage very easy.

At the start, I just grab what ammo is there and go straight for the Red Key.  This is tricky since there's a chance that the cyber in the cage will plant a rocket into your back, ending the run most likely.  The RK is needed though, since it lets you gain access to the Plasma Gun, BFG, and ammo for all of your weapons.  A few weak enemies in that room as well, which should be no problem to kill.

After that, I begin clearing out the level, starting with the southern section.  This section has one of those cybers that must be fought in tight quarters.  I've had several deaths here due to mistiming by dodging and eating a rocket directly or taking too much splash dmg.  Once it's dealt with, turn around and back up, firing some rockets.  A wall lowers, revealing several revenants.  Rocket them all to death and claim your Megasphere (You will need it!).  Then turn around again and fire a rocket into the central part of the level.  You need to hit the explosive barrels in an alcove, which will result in the death of a Keen Doll.

Northern section is simple because the cyber here is in a blood pool and, should you stay back enough, won't be able to hit you with rockets.  Get too close and you run a high risk of taking heavy splash damage or eating a rocket head-on.  Easy BFG fodder enemy here otherwise.  Same dealie with shooting a rocket here to hit the explosive barrels as the southern section.

Western section is where you got the Red Key, but now, we're going there to take out the last 2 Keen Dolls.  Think it's easy?  Well, with only a CG'er and Baron, that is the case...until you go for the switch just after collecting some ammo and a berserk pack.  When you get close, another cyber pops up instantly.  Back up QUICK or you'll be eating rocket soup.  Kill the little bastard quick as you're fighting in a tight corridor and splash dmg will add up fast.

After that, and taking out the last 2 Keen Dolls, it gets a little easier.  Deal with the Mastermind right away to minimize dmg taken, then spam BFG shots on the teleporting wave of monsters coming in right about now.  Once cell ammo is depleted and all the ground monsters are dealt with, it's time to kill the 2 cybers in the cages with rockets.  They pose minimal threat, since you have plenty of room to dodge their rockets.

Once one of the cybers perish, a group of archies start teleporting into the cage.  Rocket them to death as well and take cover when they start to act up.  Once they are all dead (Or at least archies stop teleporting into the cage), the last cyber will be easy to deal with.  End the level by going to where you began and hitting a switch.

All in all, I think the demo is ok.  There's a few wasted BFG shots here and there, but other than that, all's fine.  I think I got every monster (I hope...^_^).

Time-wise, I wouldn't be surprised to see it get improved.  Around...5:40 or less I think.

First exit as well.

Brian "Anima Zero" Nesser
Bri8527@aol.com