Game: Doom 2
Pwad: ksutra.wad
Skill and Style: -nomonsters run (Lvl 8) and UV-Speed (Lvl 4,6,17)
Map Levels: 4, 6, 8, 17
Exe/Port used: GLBoom 2.2.4 -complevel 0

    Map Name    	     Filename       Kills    Items    Secrets    Time
    ---------------    	     -------------       -----    ---------    ----------    --------
Water Base             ks04-047.lmp    25%     50%     100%        0:47
Research Complex   ks06-016.lmp    10%     20%        0%        0:16
Time is Tickin' Out    ks08trik.lmp       0%       0%     100%        0:23
Cyber Machine         ks17-046.lmp     4%      25%     100%        0:46               

                                                                                     
Comments: 
Well, here's another batch of demos from me.  This time, I found several tricks that I wanted to show off.  Comments on each...

Water Base= The trick here is getting the YK first.  Not hard to do with good running.  I also decided to try it in UV-Speed style and found it to be tough, but not impossible.  The Soulsphere closest to the BK is needed to stand a chance for survival (Well, for me at least ^_^).  RSK can be blocked by revs and CG'ers, which equals a botched run in my book.  After that, shouldn't be tough to reach the exit.  Several close calls here.

Research Complex= For this trick, just go to the first elevator.  From here, wait until it begins to go back up a bit.  Straferun out the window, take the teleporter, then exit.  I also tried this UV-Speed style and didn't find it too tough.  Take the Chaingun and get towards the first elevator.  Needs some luck to work though.  Time here could go down to :14

Time is Tickin' Out= Here's a good one.  Just run the route until you get to the 2nd RL.  Grab it, then make your way to the exit, which should be blocked off by some bars.  Rocket yourself in the face while having your back to the exit as well as moving backwards and your corpse should hit the exit.  Didn't take too long to do.  Also the only -nomonsters demo in this pack too.

Cyber Machine=  Just play the level as usual.  The first trick comes after taking the 1st teleporter (And the Megasphere, you NEED this for the 1st trick!).  In the 2nd area, you'll see several cybers in small rooms.  Get by the one on the eastern side.  You can probably guess what's next...let it rocket you at point-blank range.  If done correctly (And assuming it blasts you in the correct decision), You should be blasted into the teleporter.  No time to rest though, the 2nd trick comes right away here.  It's a simple archie jump to get into the eastern hallway and towards the exit (you can fit through the obstacles with no problem).  Don't worry about your health, as you get a Megasphere when you teleport in, so surviving 3 archie blasts should be no problem in the worst case scenario.

All in all, the times (and tricks) are good (Except for map06's time, that can be improved).  

Brian "Anima Zero" Nesser
Bri8527@aol.com