Pwad:      ftp://3darchives.in-span.net/pub/idgames/levels/doom2/m-o/maw.zip
           (Or mirrors...)
Pwad name: Perdition's Maw
Maps:      3
Skill:     4
Category:  Max
Exe:       Recorded with ZDooM, version 1.22
Time:      1:21

Author:    Kristian Ronge
Email:     zuckuss@bigfoot.com (primary)
           d99-kro@nada.kth.se

Stats:     Kills   100%
           Items   100%
           Secrets 100%

NOTE: I used only MAW.WAD while recording, not the graphics or music WADs. I 
don't know if the demo plays back okay if you use those.

Comments:

A plain and slightly dull map; the worst in the trio by far. What saves it is 
the cool invisible split-staircase up to the switch which lets you access 
Romero's head.

I did max runs for maps 1 and 2, and to fill in the gap (so to speak) I went 
ahead and recorded this as well. It's certainly nothing fancy, just a simple 
demonstration in an acceptable time (< 1:30). In earlier attempts I was ammo 
hoarding a bit in the beginning, because I'd had some tries where I wasted 
enormous amounts of ammo on the two Pain Elementals (open spaces + Pain 
Elementals = trouble). It would've really helped if the author had decided 
to throw in a rocket launcher, and not just the ammo. ;-P In this run, I only 
went for a bare minimum of ammo, which worked out great.

Other notes -> The mancubus telefrag is intentional. It is easy to get about 
1/3 of the time if you stand about where I stand when I finish off the last 
PE, then get the BFG and wait a bit. Speaking of the BFG, it is hard to get 
the BFG shot to achieve an instant kill. It probably has to do with altered 
BFG "blast radius" code in ZDooM 1.22; I had plenty of tries where a BFG hit 
wasn't enough. Sorry also for taking the megasphere and wasting a second(?)...
I couldn't resist taking it. Old habits die hard.

Ah, just remembered - a special thanks to Grazza for his maw3-059.lmp, 
without it I would never have known there was a BFG here. :-) The viewer may 
note that I used a totally different strategy with the boss shooter, i.e. not 
waking it up. The reason is, if you cross the stairs quickly enough, then 
you'll have plenty of time to get that BFG shot in before a monster spawns 
over you...

Kristian Ronge

zuckuss@bigfoot.com