Pwad:      ftp://3darchives.in-span.net/pub/idgames/themes/mm/mm_allup.zip
           (Or mirrors...)
Pwad name: Memento Mori
Maps:      29 - "Island Of Death"
Skill:     4
Category:  Co/op Speed [simulated]
Exe:       Recorded with ZDooM, version 1.22
Time:      0:49

Author:    Kristian Ronge
Email:     zuckuss@bigfoot.com (primary)
           d99-kro@nada.kth.se

Stats:     Kills     1%
           Items    14%
           Secrets   0%

IMPORTANT NOTE: To get this demo to playback correctly you will have to 
use the "-host" command at the command line, like so:
c:\doomfolder>zdoom -file mm.wad -host 1 -playdemo mm29tric

This will trick the ZDooM engine to simulate a multiplayer game, even
though I play alone in this demo. :-)

Comments:  

When Thomas Mller (of TiC) designed this map, he made it "co-optimized",
which, in short, means that people playing alone would have shortcuts and
people playing co/op would have to play much more of the map.

He tried to prevent co/op players from using these shortcuts (grabbing
the red key, and immediately being able to go down to the berserk packs 
and further on towards the finish) by placing obstacles in the way. He
failed. :-D

Here I simulate a multiplayer (co/op) game and show how to play this map
almost like you would in SP. My exit time of 0:49 of course sucks, this is
merely a first exit to demonstrate how to bypass 90% of the map... When
playing 2 people, an idea would be that the first guy gets the red key
while the other guy opens the stairs to the berserk pack area. That way a
time of below 30 seconds should be very possible.

I don't know if these tricks are previously known; if so, then don't be
angry with me, because I've never seen them... If they are previously
unknown, then go record a COMPET-N co/op speedrun of this map and give
me credit... ;-)

Kristian Ronge

zuckuss@bigfoot.com