For the Doom 2 episode Perdition's Gate by Alex Mayberry (NB: not the commercial megawad of the same name)

Files required: pdgate.wad
Download link: http://www.digital-eel.com/zdim/levels/pdgate.zip

Perdition's Gate Map06

Skill: UV Speed

Kills        53%
Items        23%
Secrets      50% and Time 06:32

Plays back with Legacy 1.32 Beta 5 (or Legacy 1.32 Beta 4, but not Legacy 1.40 rc 1).
Legacy download link: http://prdownloads.sourceforge.net/doomlegacy/legacy_132beta5_win32.zip
Note: The map has some see-through walls in OpenGL mode, so I'd recommend software mode to play it back - reduce your resolution if it gets "choppy" (800 x 600 was nice and smooth on my system).

Description: This is not a terribly polished run, but I spent a while checking out the route (including one jump that saves a few seconds) before recording. Otherwise the two teleporter puzzles can be a bit, well, puzzling. This isn't a very difficult run, despite the number of cyberdemons and spider masterminds, due both to the arrangement of the map and the large amount of ammo and invuls. UV Max is not too difficult (more than enough ammo) but takes a long time, especially since some areas are difficult to clear quickly. I had a 20 minute run with 98% kills (maybe a few cacos missed?), and decided that since even I couldn't be bothered to watch it, there wasn't much point recording again. If you enjoy killing lots of boss monsters with a BFG while invulnerable, go for it! Nightmare should be an interesting challenge on this map.
This run could go quite a lot faster. SR50 and/or more wallrunning would make a big difference for a start, and the area with the blue key and BFG would be done a lot more tidily (moreover, the BFG and megasphere could be skipped entirely). I attempted a quicker run, but the stats screen came as a nasty surprise: Time 7:00!

Alex Mayberry's Perdition's Gate is one of my favourite old level sets - I highly recommend it. I am tempted to record demos on each map.

Graham "Grazza" Burgess
GKBurgess@compuserve.com
