Pwad:      ftp://3darchives.in-span.net/pub/idgames/levels/doom2/megawads/scythe.zip
           (Or mirrors...)
Pwad name: Scythe
Maps:      2 - "Punchline"
Skill:     4
Category:  Reality Max
Exe:       Recorded with ZDooM, version 1.22
Time:      1:54

Author:    Kristian Ronge
Email:     zuckuss@bigfoot.com (primary)
           d99-kro@nada.kth.se

Stats:     Kills   100%
           Items   100%
           Secrets 100%

Comments:

Yet another reality demo. Welp, I had to do a reality max of this one as well,
it's very fun to play. I hope you like the route and fighting tactics, they're 
slower than the UV max route/tactics but I think I found a very safe and still 
very quick way to do it. This came very quickly; a 10 minute job. The first 
part is slightly troublesome if you're not careful... After you get the 
invisibility it's plain sailing!

There's more awful demon punching for you to enjoy (punching demons is easy, 
but when you're kind of swamped and more than a little obsessive about not 
being cornered or bitten even once, it gets harder. Try it...) as well as some 
cowardly shooting of imps instead of punching them. I just wanted a first exit 
to complement my (IMHO) more elegant reality speedrun. Maybe this is a bit 
*too* safe, I mean basically I punch out only the demons and shoot everything 
else. I'm quite certain a time below 1:30 is possible with gutsier play (i.e. 
more punching) using this route. Who knows what time can be achieved with a 
more efficient one? I wouldn't rule out sub-1 minute.

The reason I back up before the jump out to the invisibility secret area is 
because I wanted to make sure at least one zombieman would be out of sight as 
I jumped down there. Facing one is okay, but two is a bit more tough. And I 
have no clue what happened in the slime tunnel with that demon, sorry. ;-)

Side note -> BIG thanks to Erik who designed this with an extra radiation suit 
(for some obscure reason?), which made my task much much simpler (although I did 
find that you can reach the other rad suit in the ooze without taking damage by
making a "trick" jump from a certain position).

Kristian Ronge

zuckuss@bigfoot.com