Doomed Speed Demos Archive
<http://www.doomworld.com/sda/doom_sda.htm>

filename: SER_MOV.LMP
exec    : DOOM.EXE v1.9 (DOS)
WAD	: SERENITY.WAD (by Bjorn Hermans and Holger)

game	: Ultimate Doom
level	: E3M1-E3M8 (Inferno episode)
skill	: Ultra-Violence
options	: -fast
category: Grandmaster Max (100% everything)
time    : 1:01:02

setup   : PIII-850 /Razer Boomslang 2000 + Keyboard

The hardest demo I ever did.

E3M1 "A Warm Welcome"   4:14
Manageable just under four minutes without too much trouble, but time was my 
least worry here. Getting 100% kills on this level is quite tricky and luck is 
the factor - the main reason this damn demo took me so long. Must have died at 
least 300 times here, mostly out of ennui heheh.

E3M2 "Doom - The Movie" 4:22
Health was dangerously low at one point, due to unnecessarily cavalier 
handling of a Sarge in the room next to the chaingun. So I made my life a 
bit easier by sniping at the Cacos through the window before going into the 
main hall first. 
That and visiting both ledges with goodies there account for the time being 
eight seconds longer than the original UV demo from '01.

E3M3 "R You Lonesome?"  5:18
By far my most fav level in Serenity. Perfect, atmospheric design; plays like 
a dream. Yeah, the Invul, Berserk and Supercharge may have something to do 
with that (;. I started out trying to bring the Baron down  la Maikl, but 
later switched to the more conventional method: the Shotgun. With a little 
help from the munchers heheh.

E3M4 "All The Marbles"  6:58
Playing very safe here, otherwise 5:something would be indicated. Nothing can 
be done about the unreachable secrets here.

E3M5 "Dungeons Of The Dark" 9:04
A great, large level. Finally I've had enough practice to make it into that 
tunnel leading underground on the first try (though this still doesn't work 
100%). Used to fear that circular room with the staircase and the N pillar, 
don't know why now :P.

E3M6 "I'm Here. I'm There. Stairs Are Everywhere" 9:56
Missed the Blue Key the first time around, musta been nodding off heheh. 
While the level is not that hard in itself, somehow it's easy to die here.

E3M7 "Big Time" 13:04
A mess of a level that can be done much quicker, I suppose. This time I hit 
upon the happy idea of visiting the extremely annoying flesh-walled halls 
populated with Sarges, Imps and Skulls early on; cause believe it or not I 
kicked the bucket in there on a couple of earlier runs.
Had a big scare here with the teleporter at the end, the one that leads to 
the ungettable Blur Artifact and Supercharge. For some reason, it wouldn't 
work. My heart started sinking as at last it let me through. Twice (!) I had 
the same trouble with the teleport beyond the Green Armor and twice I had to 
junk an otherwise promising demo (much better one than this demo, heheh, yeah 
right!:) because it would not work, period!
The secrets are still incomplete, though I clearly recall getting 100% once, 
probably due to strafing accidentally onto one of those teleporters that are 
marked as secret sectors.

E3M8 "Church of The Poisoned Minds" 8:04
The last hurdle. This time I had maintained pretty decent health points and 
was extra careful which accounts for the success. Or maybe the Cyber got fed 
up with me hanging around these past two months and gave up in disgust.
Missed 2% kills (only %99 is possible on this map, as well as 88% secrets), 
probably a Sarge or two in the final showdown clearing survived the blasts. 
Well, the Spider gave up the ghost and that's good enough :).

Man, am  glad I don't have to do this in 2003 anymore! :D

Never_Again
tpoppins@juno.com