************************************************************************
Filename                : various
LMP Version             : 1.9
Game                    : Doom2
Pwad(s)                 : Spineinj.wad
Map Level(s)            : MAP01
Skill                   : 4,5
Category                : Speed, Nightmare, Pacifist, Respawn, Max
Length                  : 0:51, 1:01, 2:04, 3:28, 5:20 (Respectively)

Author                  : Donatas Tamonis
Email Address           : dtamonis@takas.lt
Misc. Author Info       : I like doom and I like lmps

Hey that's a great map! Nearly for every category you need to develop
different route. Below are the notes about the demos.

Speed 0:51
-----

This was the first and only succesful exit. You can skip the red key
because of the invulnerability secret. The most difficult part is those
three revenants - you have to get past them twice in a narrow stairway
corridor and survive those sargeants. Once you do that, grab the invuln
and run as hell but before you meet the cybie with a company of a few
revenants you're mortal again. Of course, you can walk back and wait
for the entrance to free up but hey, that's a speedrun isn't it? :)

My only -nomonsters try ended up in 0:37 so there's certainly some
room for improvement.

Nightmare 1:01
---------

First exit as well. Only took a few tries, just follow the speedrun
route but take the invulnerability before running past the revenants.
Invuln will exhaust before the blue key room however, so a little bit
of luck is needed there, but once you escape from that room you're
most certainly reach the exit unless you want an optimized time.

Pacifist 2:04
--------

Geez, yet again, first success. May look to be a hard task but it's not
that hard. Just grab the megasphere and don't forget to wake up
monsters and let them fight in order not to get stuck.

Respawn 3:28
-------

Hilarious! Since this is respawn mode, archville can be missed and then
used for a nice jump that lets you reach one of the secrets much sooner
and thus save time.

Max 5:20
---

Many things can go wrong if you want a better time. Firstly, you must
kill the archville quickly, meaning that you must stand next to him and
SSG him and hope he will release the pain sound. I noticed archville is
more likely to do that when you shoot during his early attack frames,
rather than during the late ones, just before jump. Can anyone confirm
this???
Next problem is the blue key room. Killing the arachnotron is no prob
but while you're shooting at the barons, zillion of cacos come in and
there's no room to maneuver. Once you tidy up that room, it's time for
some cybie show. Too bad there are a few revenants accompanying him,
the cybie will most probably start fighting with them, and I want him
to start fighting with the barons ASAP instead. While he does his
fights, just go to visit the last secret.

Though not required by max rules, I did kill every lost soul, it feels
more complete as a max then.

Also included a miscellanous lmp, sp_dtfun.lmp, which can be called
revenants' revenge :-)