T_DUNN02.WAD - complete UV and -fast lmp collection
---------------------------------------------------

Recorded by Chris "Ryback" Ratcliff, Doug "Opulent" Merrill and Esa "Espi" 
Repo.

This is a collection of recorded demos (lmps) for 12 levels
of T_DUNN02.WAD. Level 17 has some monsters unreachable in single player,
but we did it anyway. Level 32 is deathmatch-only.

All lmps were recorded on skill 4 (Ultra-Violence), ending with at least
100% kills and 100% secrets where it's possible. As a bonus, we've also
done 100% kills demos using the -fast parameter. These demos are a bit
slower, but we're sure you'll like them anyway!

To playback these demos, go to your doom2 directory and type: 

        doom2 -playdemo td??-uv -file t_dunn02.wad
or
        doom2 -playdemo td??fast -file t_dunn02.wad

where ?? is the level number. Demos may desynch if you
use a source port.

Want to join our demomaking team? Go to

http://user.boardnation.com/ylmp/board.cgi


Comments about this project:
----------------------------


Doug 'Opulent' Merrill
http://www.doomworld.com/sda/
opulent.doom2@home.com (I think)
--------------------------------
Always thought these maps were well-designed... lots of action and
they accentuate the things in Doom's gameplay that make the game
fun.  Thanks to Ryback and Espi for doing the maps I couldn't.  :)


Chris "Ryback" Ratcliff
jaranbue@yahoo.com.au
-----------------------------------------------
The T_DUNN02 maps I've always enjoyed, they have a good combination
of clean design and tough gameplay. Sort of like Andy Oliveira's
D2200 (but not *that* tough). So it was great to have the chance to
put together an improved demopack for this wad. I think we managed
to put together a really good collection, even if I say so myself :)

Esa "Espi" Repo
espib@luukku.com
http://www.newdoom.com/hosted/espi/
----------------------------------
[none received]


Level times table
-----------------

UV demos:

Level           Player         Time     
-----           ------         ----  
LV01            Opulent        0:46   
LV02            Opulent        2:47  
LV03            Opulent        2:50  
LV04            Espi           4:21  
LV05            Opulent        4:22  
LV06            Ryback         3:43  
LV07            Ryback         3:41  
LV17            Espi           1:31  *
LV21            Ryback         2:58  
LV22            Opulent        1:37  
LV23            Ryback         6:30    
LV24            Opulent        5:05  


-fast demos:

Level           Player         Time     
-----           ------         ----  
LV01            Espi           0:59   
LV02            Opulent        3:32  
LV03            Opulent        3:39  
LV04            Espi           5:50  
LV05            Opulent        5:44  
LV06            Ryback         6:43  
LV07            Ryback         6:10  
LV17            Espi           2:01  *
LV21            Opulent        3:33  
LV22            Ryback         2:18  
LV23            Ryback        13:03    
LV24            Ryback        10:33  


* = 100% kills not possible

Descriptions
------------

Level descriptions follow. Each description was written by the team member
who played the map. In some cases two people recorded the same map (UV/fast)
- these comments are split.


LV01 - Opulent/Espi 
-------------------
Not much to say here. I miss a few shots. (Opulent)

This was just for a peek at what this wad is about. I couldn't beat Opulent's max time,
(my fastest was 0:48) so I improved his -fast time by two seconds. Nothing much to say
about the map as it's rather small, but it looks to me like a cross-breed with E1 style
and Doom 2, and does a good job with it. (Espi)


LV02 - Opulent
--------------
Not very daring. 
(fast) Ditto.


LV03 - Opulent
--------------
This ties Cocoon's time. Tough map to draw the time down.
(fast) I use the lift trick at the end. Fun -fast map.


LV04 - Espi
-----------
This is a nice compact map, with a lot of fighting. However it isn't difficult, but it
can be a close call before getting the soulsphere, as you can see from the -fast demo.
Surviving the start fight, and getting past the imps for the shotgun is the most difficult
part. Two seconds hount here again, as that's the amount I Improved the original time.
 

LV05 - Opulent
--------------
Another all-action map. A little more speed-n-cleanup 
style would improve the time greatly.
(fast) I forget to cause infighting at the red door, but the rest isn't bad.  The 
spectres can be troublesome...


LV06 - Ryback
-------------
This is an open, watery level with some nice monster firefights. On plain
UV, the biggest problem is managing your ammo. -fast is much harder, 
but a good strategy can help things immensely. I clear out the first area
without firing a shot!


LV07 - Ryback
-------------
This is quite a strange level, but a good original map07 replacement, with 
elements of the original (actually, I was surprised Adam.Exe didn't step in
and do this one :) Infights are essential for a good time here. With -fast the start 
becomes very iffy, and you have to play a little more cowardly.


LV17 - Espi
-----------
This is an easy map, but as it's made for DM there's no secret areas, and there are
some cacodemons that can't be killed, making 88% kills max. The -fast demo isn't as 
good as it could be, especially the arch-vile fight is a bit embarassing. :) I liked 
this map's layout and theme, with all the height differences, and the large water pool 
in the middle.
 

LV21 - Ryback/Opulent
---------------------
Originally Opulent did a 3:58 and challenged anybody to get it below 3min. 
Well, sort of :) In any case, this is a very easy map, lots of carnage
and ammo, just the way I like it.

Kind of gameplay you only get in DOOM.  Fast and furious. (Opulent)


LV22 - Opulent/Ryback
---------------------
Chrozoron mentioned that he had a close rocket in his demo. If you watch this 
closely(or with iddt-iddt) you will see an absurdly close rocket go over my 
shoulder.  :) Nice to have one lucky run in the group. Odd that there is 
no BFG... (Opulent)

Nothing that special about my demo, except maybe the ending. The Cybers
seemed particularly hardy... (Ryback)


LV23 - Ryback
-------------
Probably the hardest map in this wad, the main difficulties are conserving
enough ammo. Infights are essential if you want 100% kills. With -fast
it's even harder, but you do get the opportunity to save more ammo. Watch
how I do it. Despite this, it's quite a pretty level, quite reminiscent of
some of Doom2's original levels.


LV24 - Opulent/Ryback
---------------------
Easy to get 'boxed-in' by the Cacos from above... then there is
the annoyance of having to avoid the invisibility... then having
to backtrack and seek out all the caged imps... not to mention
the 3 PEs at the start. (I guess I just did mention that :)
If you run for the switches each time, it is very likely you will
get stuck down that hallway. From a design standpoint, it is a very 
cool map. (Opulent)
	
With -fast, it all boils down to one thing... how do you take out the PEs?
The answer is to run around a lot, get them distracted, and hope. I was 
lucky and got this demo after only a few tries... (Ryback)


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