PWAD   - Tremor (Tremor.wad)
Author - Ross Mathieson (Zarkyb)
Type   - UV MAXDEMO 100/100
Map    - Map01
Port   - Zdoom 2.63

Kills	- 100%
Items	-  94%
Secret  - 100%

Time	- 37:00

Description :

Damn, not too much to be said about this map, I LIKED it! I liked it alot!! It had great
gameplay, and it look great as well! Its kind of hard to ask for anything more then that!
There are some parts that you need to watch out for in this level, they're listed below...

1. The Plasma Gun Room : This room has a hellacious battle waiting for you once you hit that
   switch! Just make sure you take that plasma gun, and have it ready to go... The MASSIVE
   amount of Imps can overtake the play quite quickly if you get caught up in them, so it's
   a great idea to make your way to one side or the other... That way you can blast the imps
   as they teleport into the room.

2. The Sewage Battle : I went ahead and used the "rocket/health" room (opens up after you
   hit the switch that lowers the blue key) to my advantage! If you use this room as a type
   of safe haven, the monsters won't be able to climb the stairs to get to the top level. By
   doing this it also gives you a clean shot at the Archvile, taking care of him seems to 
   make things a whole lot easier... Try to take him out first, that way he's not bringing
   every monster you kill back to life. I'd recommend using the rocket launcher, plus the 
   stash of rockets you just found first. Then once they're depleted switch over to the ssg
   or plasma gun. Just make sure you save some plasma...

3. The Duel Cyberdemon/Monster Warp Battle : Now this part of the map is the best area in
   the level in my eyes!! For starters grab the Invuln. hit those switches, this way you'll
   have released the Cybie brothers. I'd kill one of them first and use the other to your
   advantage... He's great at cleaning house once the tougher monsters start to make their
   way into the room! Just make sure you don't get caught up in the mob that'll soon make
   their way into the room. Make sure you kill all the Viles as they enter the room (which
   can sometimes take a few minutes)! If you wait too long they'll revive everything and
   then you'll be S.O.L.! Once you make it past this part of the map, its smooth sailing til
   the end....:)

Again, kick ass map and I hope Zarkyb continues more in this tradition...

Laters,
- Rich