Doomed Speed Demos Archive
<http://www.doomworld.com/sda/doom_sda.htm>

WAD	   : The Unholy Trinity (TRINITY.WAD)
WAD authors: Steve McCrea, Simon Wall & Elias Papavassilopoulos
game	   : Ultimate DOOM
executable : DOOM.EXE v1.9 (also tested with prBoom 2.2.3)
levels	   : E1M1
setup      : P4-2400 /Razer Boomslang 2000 + keyboard /Hitachi 19"

For proper playback with Ultimate DOOM and source ports be sure 
to load TRINITYU.WAD alongside TRINITY.WAD, viz:

C:>\DOOM\doom -file trinity.wad trinityu.wad

TRINITYU.WAD can be obtained from any DOOM FTP site, it's in the 
same directory with TRINITY.WAD - /idgames/themes/university


---------------------------------------------------------------
filename      | category     | kills | items | secrets |  time
---------------------------------------------------------------
TRINITYNM.LMP | Nightmare    |  65%  |  13%  |   50%   |  3:29 
...............................................................
TRINITY.LMP   | UV -fast Max | 100%  |  84%  |  100%   | 10:04 
---------------------------------------------------------------

Surprisingly, this is the first SDA submission for this classic WAD.
Could it be that its incompatibility with Ultimate DOOM (which 
TRINITYU.WAD fixes) discouraged all potential applicants?

Despite its age, The Unholy Trinity remains one of the best-looking 
DOOM levels ever. Usually I record with -nomusic, but this time I 
had to make an exception for The Tocatta and Fugue in D minor =).

In the process of working out the Nightmare route I opted to eschew 
the chaingun and then the rocket launcher; not only does getting them 
slows you down an extra couple minutes but both weapons turn out to 
be of surprisingly little use here.
The Nightmare run itself requires some luck. On a few previous tries 
I got stuck inside the movie theater with what looked like a hundred 
monstars outside, huddled at the Yellow Key door, waiting for me to 
come out, hehe.
 
Overall, the run turned out to be tougher than I expected. The wide-
open nature of the level littered with many Zombies and Sarges 
contributed to it, no doubt. on the other hand, doing GM Max afterwards 
was a walk in the park =).

Never_Again
tpoppins@juno.com