
****************************************************************
                      Doom2 - Hell On Earth
                 The Ultra-Violence Speed Movie
                     (my second doom2 movie)
****************************************************************

----------------------------------------------------------------
                    Time  Kills Items Secrets <Sedlo

           lv 01 -  0:05    0%    0%    0%    -0:00
           lv 02 -  0:26   38%   15%  100%    -0:02
           lv 03 -  0:18   16%   11%  100%    -0:01
           lv 04 -  0:20   27%   38%    0%    -0:02
           lv 05 -  0:20   11%   33%    0%    -0:00
           lv 06 -  0:45   25%    0%    0%    -0:02
           lv 07 -  0:05    0%   16%    0%    -0:37
           lv 08 -  0:18    7%   20%    0%    -0:01
           lv 09 -  0:34    5%    8%    0%    -0:01
           lv 10 -  0:23    4%   17%    5%    -0:02
----------------------------------------------------------------
total episode 01 -  3:34                      -0:48
----------------------------------------------------------------
           lv 11 -  0:26    9%    0%    0%    -0:04
           lv 12 -  0:36    1%   20%    0%    -0:02
           lv 13 -  0:53   17%    4%    0%    -0:05
           lv 14 -  0:08    3%    0%  100%    -0:12
           lv 15 -  0:28    2%   12%   18%    -0:00

           lv 31 -  0:31   18%    0%   50%    -0:01
           lv 32 -  0:11   15%   33%    0%    -0:00

           lv 16 -  0:10    4%    0%    0%    -0:00
           lv 17 -  1:24   48%   29%    0%    -0:03
           lv 18 -  0:20    0%   15%    0%    -0:01
           lv 19 -  0:31    5%    8%   11%    -0:02
           lv 20 -  0:33    9%    6%   14%    -0:00
----------------------------------------------------------------
total episode 02 -  6:11                      -0:30
----------------------------------------------------------------
           lv 21 -  0:14    9%   27%  100%    -0:00
           lv 22 -  0:13   30%    0%   66%    -0:00
           lv 23 -  0:32   17%   27%   50%    -0:02
           lv 24 -  0:32    2%    0%    0%    -0:03
           lv 25 -  0:38   30%    0%    0%    -0:00
           lv 26 -  0:31   26%   13%    0%    -0:00
           lv 27 -  0:11    0%    2%    0%    -0:00
           lv 28 -  0:33   11%    0%    0%    -0:02
           lv 29 -  1:10   38%   68%  100%    -0:03
           lv 30 -  0:29  200%   16%  100%    -0:01
----------------------------------------------------------------
total episode 03 -  5:03                      -0:11
----------------------------------------------------------------
        TOTAL    - 14:48 (or 888 seconds)     -1:29
----------------------------------------------------------------

****************************************************************
Recorded  using  PRBoom  2.2.3 with tiny changes of source codes
for more comfortable record.
----------------------------------------------------------------
Note: Strafe50 is always ON.
----------------------------------------------------------------
It  is  possible to see this demo with original DOOM ver. 1.9 or
by  all  other  fully   compatible  doom  ports,   for  example, 
PRBoom 2.2.3 (or later) or Ethernity engine.
****************************************************************
Author  : Andrey Budko, Ukraine, Kiev
E-mail  : entryway@all-info.com.ua
          e6y@yahoo.com
ICQ UIN : 100023, 440240
****************************************************************

Map01 (0:05; -0:00): It's not easy, it's very easy.

Map02 (0:26; -0:02): Reaching the exit I've received 27.30 secs.
For  an hour overduing again&again I've got 26. By the way, this
is Sedlo nomonsters time. :)

Map03 (0:18; -0:01): At first time, I received 19 at exit point.
But I'd like to see better. Starting all over again since nearly
beginning. Yes.

Map04 (0:20; -0:02): You MUST shoot ugly imps by SHORTGUN.

Map05 (0:20; -0:00): Nothing.

Map06 (0:45; -0:02): Simply quicker.

Map07 (0:05; -0:37): The ideal route from Sedlo.  Could somebody
do quicker? :) There wouldn't be this demo without temptation of
this huge shortening.

Map08 (0:18; -0:01): Sedlo wrote:  "I  thought that maybe 18  is
possible    couse    that's    my  nomo.  time  but  nope  I did
everything  to   get speed and egzact time is 19.51 so definetly
optimal with monsters." I'm lucky son ot the bitch. :-P

Map09 (0:34; -0:01): Fucking  level and fucking room with yellow
key  and  the door which closing Always before succeding running
to it. Two days.

Map10 (0:23; -0:02): Was   impressed,  and   haven't   expected,
although with exit door acomplished not bad.

Map11 (0:26; -0:04): My  own  rocket-jump!  Heeh-Heeh!   Ideally
performed! ;)

Map12 (0:36; -0:02): Sedlo's  words:  "Adam H.  explained me why
that  key   trick   is   impossible...same   thing  on map13. It
isn't   the   foult    of   tasmbf...it's   originaly  doom2.exe
bugs...tasmbf just correct  that...don't know why...I like those
bugs...:))" Ok - forgiven, but running bottom in front - sexier!

Map13 (0:53; -0:05): All the same, as at the Map12.  Although...
I'm quickier here. :)

Map14 (0:08; -0:12): Sharp-wittedness of Sedlo is immence,  fine
new route with that already available gives a huge winning.

Map15 (0:28; -0:00): Strange...   Isn't it?  Such big level, was
running sort of quickly, but received the same.

Map31 (0:31; -0:01): For  half  a day and all night I asked blue
soldier  to  open  the  door for me. But this stupid bastard not
gave  up. Having been angry, I've obtained what I wanted without
him.

Map32 (0:11; -0:00): Super secret level TO BE in Speed Movie!

Map16 (0:10; -0:00): Even  don't know where I've lost more time:
at 9th level or there. All my attemts ended with 10.00 secs.

Map17 (1:24; -0:03): Very long level. Although no, just a little
bit  longer.  Having  cutted  a  pair  of angles :)  and quickly
running through the end we get 3 secs difference.

Map18 (0:20; -0:01): Won back for 16th level. 20 minutes. May be
half an hour.

Map19 (0:31; -0:02): Rocket-jump   for  acceleration.  -130%  of
health,  but  this  is  also  minus one sec. It's hard enough to
force caco to open the door after blue key. Well done ;)

Map20 (0:33; -0:00): Hmm...  It  seems  to  me  that  33 is good
enough. :)

Map21 (0:14; -0:00): Repeat.

Map22 (0:13; -0:00): Hard  level  and  ideal Sedlo's route. (How
come so lot of tricks?). 12  is possible, but I hadn't desire to
squeeze between columns again.

Map23 (0:32; -0:02): Don't   know   what  to  say...  Little bit
quickier  dealed with groups of demons in the middle and the end
of the level.

Map24 (0:32; -0:03): Sedlo's speed
  + his sliding 
  = 3 secs of the winning.

Map25 (0:38; -0:00): Most  boring  and uninteresting level.  For
half a second sooner than Sedlo, but without results.

Map26 (0:31; -0:00): Sedlo wrote:  "Naaaaaaah, fuckin'  map... I
don't  want  nothing to write about these map, in those 10 hours
I lost all nerves. It makes me sick."  I  know,  who  fucked his 
nerves. The  level  is simple:  button, red key, blue, yellow  -  
for  all of this less than one hour;  teleport and ten steps  to 
the exit,  but  for  this steps  and hanging over the road cacos 
elapsed remaining hours.

Map27 (0:11; -0:00): I think,  that 10  secs are quite possible,
but  closeness  of  the finish and hard preceding level have had
their effect.

Map28 (0:33; -0:02): Why  quicker with the same route? Permanent
strafe50,  slightly more successful sliding and quick ending.

Map29 (1:10; -0:03): This  level has raised my spirits, although
I  had  not  potential  and  desire to complete it. Because of I
hadn't  cells  for  2  shoots  at  the  beginning, I had to mind
"something".  As  a result - my own 3rd for run and 3rd! on this
level  rocket-jump  plus  plenty  of  BFG's  cells  and ocean of
profits of using them.  It remains only to thank 26th  level for
huge  number  of  cells on it. My best level. And also - 25 secs
is quite possible here.

Map30 (0:29; -0:01): H! I was sure, that 30 secs is optimal
time. As long ago as in 1997 I  had  written  build-demo of this 
level in 30 seconds. But no! :))

----------------------------------------------------------------
I  want to express a lot of thanks to all who has found time and
desire  to  see  IT to the end, and the separate thanks to  Doug
Merrill for his moral support.
****************************************************************

7 o'clock in the morning
January, 5, 2004
