NOTE: This is a (partly) tool-assisted demo

Pwad:      ftp://ftp.sunet.se/pub/games/PC/idgames/themes/mm/mm_allup.zip
           (Or mirrors...)
Pwad name: Memento Mori
Maps:      29 - "Island Of Death"
Skill:     4
Category:  Speed / TAS speed
Exe:       Recorded with PrBoom 2.2.4 -complevel 0 (doom2.exe compatibility)
Time:      0:18

Author:    Kristian Ronge & Marijo "Sedlo" Sedlic
Email:     zuckuss@bigfoot.com (primary)
           d99-kro@nada.kth.se

Stats:     Kills     0%
           Items     0%
           Secrets   0%

Comments:  

Following a recent Strolling demo I did on this map, I noticed that Marijo 
"Sedlo" Sedlic's UV speedrun, mm29-019.lmp, for the COMPET-N, used a slower 
route. He went for the switch farthest from the exit, whereas I had used 
the closest, "invisible" co/op switch. My guess is he probably just didn't 
know about the closest switch.

I then started wondering how much this "mistake" cost Sedlo. His exit time 
using the inferior route was 19.31, and it wasn't unlikely that choosing 
the closest switch had landed him in 18.xx. Curiosity got the better of me, 
So I decided to find out!

The first 12 seconds in this demo are taken directly from Sedlo's COMPET-N 
entry mm29-019.lmp; from there on in, I'm running the show. By using Andrey 
Budko's modified PrBoom 2.2.4 I "took over" in the middle of Sedlo's demo 
and re-recorded the last part with the quicker route. And lo and behold ... 
Sedlo would've gotten 0:18! The exact exit time of this demo is 0:18.86, 
and remember, that's when an non-god like myself is playing (Note that I 
didn't use any cheats (slowmo, etc.), other than having Sedlo play the 
first part for me... ;-P).

Is this morally right? I don't know, I just hope Sedlo doesn't mind my 
"raping" one of his runs, considering he's retired and all.

Kristian Ronge

zuckuss@bigfoot.com