   I wanted too show that this level in Pacifist isn't impossible at all; It's just extremely hard :)
This perhaps could be done on a normal recording, but it requires high monsters fighting skills, a good slalom skill, and first of all incredible luck. Well here are the main problems:
 -getting back to the revenant room once you have pressed the bridge switch. Not getting stuck by the chaingunner or an imp requires (guess what?) luck.
 -the monsters fighting that follows isn't really hard, but you can be hit on the back by a caco.
 -finding your way to the mancubus switch is extremely hard. These stupid monsters won't exit the room, so slaloming is the only solution here. I had incredible luck at my first try, because the cacos moved right exactly at the same time. This is one one the hardest parts, and luck is required here too. (Hey, I do not punch the Pain E. at all ! )
  -I think I chose the best route through the Archie's room (well, I think it's the only possible one :); I makes the part not really difficult, eventhough you can get easily killed by a sergent. 
  -well, the last room is the main problem here, I think, since you have to "clean" your way to the switch by making the monsters fight each others. It looks rather easy here, but, believe me, the god damn mancubus can be a real pain in the ass.
The last REAL problem is the last two jumps. The FJS is a must here, since it's impossible to find a way to the second switch (or, at least, much too hard). I think my jump is needed too, otherwise you get easily stuck by the revenants. But doing these two jumps on a normal recording is very hard, and almost impossible if you have already played the whole map in pacifist style.
  -the last hill can be a problem too, since you can get killed by one of the chaingunners ( I died here once).

  So, if any of the compet-n monsters (I don't think they're human beings:) wanna try it, good luck (you will need it!).


         Selim "Bastard" Benabdelkhalek 
            wmrselim@hotmail.com
