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E1M1X026.TXT

 E1M1X026.ZIP

  E1M1X026.LMP - Ultra Violence

  Recorded using "The Ultimate DooM" and various tools
  DooM -PlayDemo with (Ultimate) DooM

  DooM - Ep.1 Mi.1 - Hangar

  Kills    100%
  Items     25%
  Secret   100%  and Time  00:26
                           -----


  Description :-)

  Uwe Girlich once wrote:

  "In this recording I use some interesting fighting
  strategies."
  
  Yeah yeah... I also used "interesting" fighting
  "strategies". Fighting strategies my ass Uwe... better
  say cheating heh?
  
  Anyway, if somebody has doubts, my demo is CHEATED.
  (That's why it appears in TAS and not in COMPET-N :)
  I just wanted to make that clear.
  
  I used high slowmotion in this run, I know it doesn't
  look too good, but I wanted to see how fast one could
  get with some real pushing here.
  
  I also tried to improve the route a little. I get the
  shotgun in 2 shots not 3, and I start backing off the
  stairs while hitting the 2 gunners on the platform (not
  standing still while making the shot, which Uwe did).
  
  In the 2nd room, I chose the old method and used the
  last sergeant in the room as the "elevator sergeant".
  Uwe used the one coming up the stairs, because he
  thought the LMP would be faster with a sargeant closer
  to the trigger line. It's undoubtably closer, but as
  you can see later, it makes little difference. Not
  to mention that Uwe had to go round on a longer way
  to kill the sergeant behind, and he lost a bit of
  time doing that.
  
  I took advantage of my method, and managed to kill
  the sergeant on the stairs and the trooper behind it
  with one shot. This saves 1 shot, which is crucial
  in this type of run.
  
  Entering the zig-zag room is done the same way as Uwe,
  no change. After opening the door to downstairs while
  running forward, I found time to turn around and kill
  the final trooper in the room, another shot saved.
  
  The next room is done the same way as Uwe. I think
  this is the biggest innovation he had in his 0:29 recording,
  keeping the imp alive so that it can open the door
  later on. I followed his way and it worked nicely.
  
  The 2 sargeants downstairs caused me some pain, but
  finally I managed to take them out with 1 shot.
  After that, I return to the zig-zag room, with 2 imps
  and 1 sergeant at the secrets to be killed.
  The importance here is, you can't spare time with these
  due to the shotgun's reload time, so it doesn't really
  matter if you kill these before or after you register
  the elevator secret. As long as you find meat for your
  shotgun, there will be no time lost. Because my
  "elevator sergeant" is further away, I had time and
  killed the imps and the sergeant before registering
  the secret.
  
  After that, it's easy running to the exit. Three
  consecutive shotgun blasts ("elevator sergeant", "door imp"
  and the barrel) before I arrive at the exit door.
  The imp in there has no chance, just a quick shot before
  pressing the switch.
  
  This run improves Uwe's time by 3 seconds.
  I needed 2 hours to get this time, I really can't understand
  how one could spend the whole weekend on this like Uwe
  did.
  
  I think there is not much left to improve, but as no demo
  is optimal, a little more can be shaved off.
  Anyway, the main reason why I did this, was to show that
  no Uwe Girlich demo is even close to optimal :))
  
  Adam Hegyi
  ha211@hszk.bme.hu
  