d:\andre\prg\prboom-2.2.4\VISUALC6\DebugGL/doom2.wad
MAP01
sector 0, 11 lines in sector
line    9 (iLineID    9) has both sides in same sector (removed)
gluTessBeginPolygon
	gluTessBeginContour
	New Loop   1
		Added Line    0 to Loop, iLineID     0, Angle:    0, flipped false
		gluTessVertex(384, -256)
		Added Line   10 to Loop, iLineID    10, Angle:    0, flipped false
		gluTessVertex(576, -256)
		Added Line    1 to Loop, iLineID     1, Angle:  -90, flipped false
		gluTessVertex(576, -512)
		Added Line    2 to Loop, iLineID     2, Angle:  179, flipped false
		gluTessVertex(384, -512)
		Added Line    8 to Loop, iLineID     8, Angle:  179, flipped false
		gluTessVertex(192, -512)
		Added Line    3 to Loop, iLineID     3, Angle:   89, flipped false
		gluTessVertex(192, -256)
	New Loop   2
	gluTessEndContour
	gluTessBeginContour
		Added Line    4 to Loop, iLineID     4, Angle:  179, flipped true
		gluTessVertex(448, -280)
		Added Line    7 to Loop, iLineID     7, Angle:  -90, flipped true
		gluTessVertex(448, -344)
		Added Line    6 to Loop, iLineID     6, Angle:    0, flipped true
		gluTessVertex(512, -344)
		Added Line    5 to Loop, iLineID     5, Angle:   89, flipped true
		gluTessVertex(512, -280)
	gluTessEndContour
gluTessEndPolygon
		Begin: GL_TRIANGLE_FAN
		Vertex : x        192, y       -256
		Vertex : x        384, y       -256
		Vertex : x        576, y       -256
		Vertex : x        512, y       -280
		Vertex : x        448, y       -280
		Vertex : x        448, y       -344
		Vertex : x        576, y       -512
		Vertex : x        384, y       -512
		Vertex : x        192, y       -512
		End loopcount 1 vertexcount 9
		Begin: GL_TRIANGLE_FAN
		Vertex : x        512, y       -344
		Vertex : x        512, y       -280
		Vertex : x        576, y       -256
		Vertex : x        576, y       -512
		Vertex : x        448, y       -344
		End loopcount 2 vertexcount 5
sector 1, 4 lines in sector
gluTessBeginPolygon
	gluTessBeginContour
	New Loop   1
		Added Line    0 to Loop, iLineID     4, Angle:    0, flipped false
		gluTessVertex(512, -280)
		Added Line    1 to Loop, iLineID     5, Angle:  -90, flipped false
		gluTessVertex(512, -344)
		Added Line    2 to Loop, iLineID     6, Angle:  179, flipped false
		gluTessVertex(448, -344)
		Added Line    3 to Loop, iLineID     7, Angle:   89, flipped false
		gluTessVertex(448, -280)
	gluTessEndContour
gluTessEndPolygon
		Begin: GL_TRIANGLE_FAN
		Vertex : x        512, y       -280
		Vertex : x        512, y       -344
		Vertex : x        448, y       -344
		Vertex : x        448, y       -280
		End loopcount 1 vertexcount 4
