This is a REVOLUTION! Entry.

30tv3108.txt
30tv3108.zip

30tv3108.lmp 

Recorded using Doom2 Version 1.9
Doom2 -file tvr!.wad -playdemo with Version 1.9

REVOLUTION! - 1-30 on UV skill

MAP01 - Carnivorous Cargo   -  :24
MAP02 - Depression          -  :55
MAP03 - Infestation         - 1:29
MAP04 - Phobopolis          -  :54
MAP05 - R 'N R              - 1:03
MAP06 - Wasted!             - 1:13
MAP07 - The Valley of Death -  :45
MAP08 - Rockit              -  :53
MAP09 - Wrath of Man        - 1:25
MAP10 - Lab of The Lost     -  :50
MAP11 - The Transporter     -  :35
MAP12 - Utopia              - 1:09
MAP13 - Amok                - 1:29
MAP14 - Dead End            -  :32
MAP15 - Battleground        - 1:11
MAP16 - Utopia Factory      - 1:08
MAP17 - The Miners          - 1:20
MAP18 - XS                  - 1:49
MAP19 - Xenocracy           - 1:27
MAP20 - X Marx The Spot     - 1:20
MAP21 - Hausterium          -  :56
MAP22 - Beyond The Oracle   -  :58
MAP23 - Pyramide of Pain    - 1:07
MAP24 - The Sect            -  :13
MAP25 - The Prefect         - 1:03
MAP26 - Phragmobasidium     - 1:24
MAP27 - Necrosis            -  :52
MAP28 - Exodus              - 1:26
MAP29 - Hall of Maim        - 1:01
MAP30 - The Forgotten God   -  :17

Total - 31:08

This was definitely a fun experience, so thanks to Thomas
van der Velden again for creating his gem.  Also thanks to
Graham "Grazza" Burgess for his excellent (and complete!)
speed demopack over this map, his routes and tricks helped
shape this movie a great deal.  On to comments:

MAP01: All aboard the crazy train, just don't fall off the front
while going for the yellow key! :)

MAP02: No troubles here, just a short run to the local movie
house.  There's a possible key grab here, and I attempted it once,
but if I tried once and missed, I went around the back instead
of making more ugly attempts.

MAP03: A hectic map appears rather early in the wad, but the reward
for this is an extremely early BFG.  A damn nice present for the next
27 levels, though I rarely use it. :)

MAP04: Another short run, a few jumps between buildings and exit...
no problems at all.

MAP05: First plasma gun here, and the spiderdemons are there just for
show... the overall idea (and blue key idea) was well crafted indeed.

MAP06: Not a big fan of the sewers, so I try to get out fast!

MAP07: Another short and simple run, no danger at all.

MAP08: A nice trick first used by Grazza, the exit switch can be hit
from the blue key pit, saving some irritation on the normal route.

MAP09: A cramped map, but there's plenty of cells to get you through...

MAP10: Another trick by Grazza here, the jump to the plasma rifle also
makes the blue key useless here.  This was my best time over this map. :)

MAP11: One of the absolute easiest levels in the wad.  So uh, no problems.

MAP12: Nothing to worry about here, but there's plenty of cells to grab
for later.

MAP13: Some quick running between mid-level monsters, but the end is handled
the same way as max since so many revenants is nothing but trouble. 
I also go for a quick knockout against both Archviles with the BFG.

MAP14: I thought this map would be a problem at first because of the exit,
but I forgot that you don't actually die here, just come damn close, so weapons
are kept to the next map.

MAP15: Nothing noteworthy here except that I stop by the secret exit for
the 200/200, then jump back to the normal exit.

MAP16: An excellent map all around for max and speed.  The ledge secret
takes a little time but is worth the extra cells.

MAP17: Hmm, nothing to say here, just a patient run through the mines.

MAP18: I don't think anyone is fond of the candle maze in actual gameplay,
although it does make for some variety.  I use a new trick here to make it
a bit easier though. :)

MAP19: Probably my least favorite map to speed here, some parts are boring.
There is a nice yellow key jump first used by Grazza here to make things a
bit faster, so credit to him again. :)

MAP20: A cool end sequence here, I fall off once, but that's better than
completely missing the brain like I did once before by being too hasty.
It's a real mess once the monsters teleport in to occupy the ledges.

MAP21: "Over the lips, through the gums, look out tummy.. here I come"
Everyone's favorite giant worm level!  Only real danger are the two
slow-crushers, it would be hard to actually get caught by them, but if
you do... digestion 4 you.

MAP22: Another interesting level, it also shows TVR's cool development of
continuity by starting outside a pyramid and how you progress from there.
I had a brain fart early on and tried to open the red bar without the key,
dehhhhhh, go back and do it right dumbass.

MAP23: Easy level, the spiderdemon tore a good chunk out of my health but
the secret 200% armor fixed that. :)

MAP24: Hmm, short one.  Credits to Grazza for this easy trick jump. :)

MAP25: I used to have problems with this level, but I did find a use for
all of those rockets I have been saving up for no reason.  Clear the way!

MAP26: The trickiest level of the set to speed, a radsuit and the later
soulsphere/armor are handy protection to get through the dangerous parts.

MAP27: Unusually easy for a late map but appreciated regardless.  It's just
too damn fun. B)

MAP28: I almost messed up completely by thinking I had enough BFG shots to
get through the army at the organic section... wrongo.  Oh well, more help
from the rocket supply I hardly use. :)

MAP29: I empty all of the cells I got at the end of 28 in this map, it's a
blast.  A low health situation early and near the end, but we're almost
finished!

MAP30: Easiest map30 in a megawad, from my experience.  I use a trick to
stop the platform from lowering (just by running fast enough to catch it
on the way up).  From there, the god will stay forgotten. ;)

I hope you enjoy my tribute to this popular megawad, keep on DooMing!

Author: Drew DeVore "stx-Vile"
E-mail: drwdevore@aol.com