Doomed Speed Demos Archive
<http://www.doomworld.com/sda/doom_sda.htm>

filename: ICENITE2.LMP
exec    : DOOM2.EXE v1.9 (DOS)
WAD	: ICENITE2.WAD (by VT Ice)

game	: DOOM[]
level	: Map01
skill	: Ultra-Violence
options	: -fast
category: Max (100% everything)
time    : 16:52

setup   : PIII-850 /Razer Boomslang 2000 + Keyboard

I rarely demo DOOM[] stuff but this one is an old favorite of mine. An extremely nifty
little map, well designed and bloodthirsty enough to be fun for hours. The balance of 
baddies and goodies is rather on the benevolent side, with a couple Supercharges to 
spare. The choice and placement of DOOM[]-specific monstars is exemplary: everywhere 
they provide nice challenge without being overwhelming.

There are a couple of Berserks around so I may get around to do it again, this time 
Maikl-st ... errrm ... I mean, Tyson-syle! :D

I grieve to say i left behind a stray Skull stuck in the void, towards the end. The 
placement of Pain Elementals in that narrow winding marble corridor makes such little 
accidents all too likely... Hope the civilians that have to clean up that area will 
not mind, heheh.

A by-product of one of my ICENITE2 recording sessions is ICEFUN.LMP - a 17 second ditty,
demonstrating how you can gib a Zombie with just a shotgun.

Never_Again
tpoppins@juno.com