Game: Doom 2
Pwad: Deus Vult (DV.wad)
Filename: dv012509.lmp
Skill and Style: 4 (UV-Max)
Map Level: 1 (Insurgents)
Exe/Port used: GLBoom 2.2.4 -complevel 0

Totals:
Kills         103%
Items         63%
Secrets     100% and (Time- 25:09)

Comments: 
Whew, what a level!  A good few hours of attempts and I came up with this one.  All in all, the level is fairly difficult.  The beginning is easy, no problems there.  However...

A. Nukage Pool= It's AKA lose health fast area.  I save the invis. orb from the previous room until I'm ready to enter this area.  That way, I take much less dmg from chaingunners.  They NEED to be killed first or your in deep trouble.  Once that's dealt with, the mancubi up on the ledges guard some armor, ammo, and health.  Take them out while hitting the switches here.  Once that's done, mop up time with rockets, saving plasma ammo until the Mastermind appears.  After this room, it's all easy until...

B. Hell Temple Madness!!!= 200+ monsters, 3 invul. orbs, lots of rockets, you do the math :P.  The archies that teleport in almost killed me here (It was REAL close here).  Once everything has died down and all monsters in the next room are cleared, it's time for what I think is the toughest fight in the level...

C. Cyberdemon Dodge Ball!!!= 5 cybers and no BFG, just your plasma gun, rockets, and SSG.  I don't think I've EVER had to kill 5 cybers without the aid of a BFG.  Just start with plasma while dodging rockets.  When it's safe, run to the invul. orb and grab it.  Now go back and blast the living daylights out of a couple of cybers.  Once the invul. and plasma are gone, it's time for rockets and SSG usage until the rest drop.  After that, it's quite easy to finish off the level.

All in all, I thought the demo was fine.  Close calls rule :)!  Also my first exit as well.

Brian "Anima Zero" Nesser
Bri8527@aol.com