Doomed Speed Demos Archive
<http://www.doomworld.com/sda/doom_sda.htm>

WAD	   : ZIGGURAT.WAD
WAD author : James Roven
game	   : DOOM/Ultimate DOOM
executable : DOOM.EXE v1.9
level 	   : E1M3
category   : Ultra-Violence Grandmaster 100%
options    : -fast
setup      : P4-2400 /Razer Boomslang 2000 + keyboard /Hitachi 19"
misc       : DOOM purist =)

 kills | items | secrets | time
---------------------------------
  100% |  100% |   66%   | 7:51

April 1994, The Golden Days Of WAD-making =). Amazing how quickly 
ppl learned to build quality levels!
ZIGGURAT features some impressive architecture, the walkway to the 
exit area is nothing short of spectacular. The start makes you work 
a bit for your shotgun. With all those Sarges and Cacos in the open 
your hit points can drop in no time, and there's very little health 
at the start.

The WAD is not without its peculiarities, too. There are three 
secrets, according to prBoom, but only two show up in game or even 
in a level editor. The third is another of those "ghost" sectors 
(#119 here), just like that #91 on SUDTIC's E2M2. My guess is the 
author built that sector, assigne the secret special to it, then 
deleted it but forgot to re-build the nodes (?). If anyone knows 
any better, drop me a line ...

I also don't get why there are TWO Red Keys, but that's no BFD =).

Never_Again
tpoppins@juno.com