For the Doom2 megawad "Icarus" by TeamTNT

File required: Icarus.wad
Download link: ftp://3darchives.in-span.net/pub/idgames/themes/TeamTNT/icarus/icarus.zip

Map05: Flipside by "Kram LLens"

Skill: Nightmare!

Kills         7%
Items         0%
Secrets       0% and Time 0:24

This demo is Doom2.exe-compatible.
It was recorded with Schepe's modified version of Eternity 3.31 beta 5 (modified to record in Doom2.exe-compatible mode). Also plays back with glboom 2.2.4 and Doom2.exe.
PrBoom download link: http://sourceforge.net/projects/prboom

Description: A topsy-turvy demo for a topsy-turvy map. There's no RL here, which makes the exit trick much harder - it is similar to my NM demo on Scythe map11, but there you had a lot more monsters firing at the player. Here the timing of the run to the exit has to be timed very accurately (OK, luckily) to coincide with the imp's fireball if your corpse is to make it across the finishing line. I suggest using Eternity's walkcam to see what is going on there. This demo is the product of about 100 attempts (mostly experimenting with strategies and timing in the exit room), and is my first exit when recording.

I like this map's general weirdness and its weird music (though I found it necessary to turn it off in order to identify which teleport sound was which).

Graham "Grazza" Burgess
GKBurgess@compuserve.com
