Pwad:      ftp://3darchives.in-span.net/pub/idgames/levels/doom2/megawads/av.zip
           (Or mirrors...)
Pwad name: Alien Vendetta
Maps:      17 - "Nukefall"
Skill:     2
Category:  Trick Jump / Speed
Exe:       Recorded with ZDooM, version 1.22
Time:      0:17

Author:    Kristian Ronge
Email:     zuckuss@bigfoot.com (primary)
           d99-kro@nada.kth.se

Stats:     Kills     0%
           Items    33%
           Secrets   0%

Comments:  

This is an old trick for "Nukefall" I found waaaay back already when I was
playing the first version of AV. Looking through Google's Usenet archive,
I find myself mentioning the trick in a post to alt.games.doom in February
of last year (2003) as a side note.

I forgot to post this demo previously; don't know why it slipped my mind.
Anyways, I've had exits as low as 11 seconds using this trick (this demo
is a bit slower, though, at 17 seconds). It all depends on how willing the
Arch-Viles are to cooperate.

Anyway, as usual I'm sure I'm not the first person to think of this, it's
a fairly easy Arch-Vile jump. I have done it in plain Doom 2 as well, but
there more precision in timing is required of the player to get over the
bars.

The big question, of course, is if this trick can be used in UV. It's easy 
enough to pull off on the lower skill levels, but if it could be used on 
UV/NM then Compet-N points are at stake. ;-)

I'm not sure it can though, since that pesky Cyberdemon causes much hassle.
However in an episode run where the player is juiced up with armour, health
and ammo then it might come in handy?

Kristian Ronge

zuckuss@bigfoot.com