Doomed Speed Demos Archive
http://www.doomworld.com/sda/doom_sda.htm

Pwad:      d1bip0_9.wad (by Baylor Triplett)
Pwad name: Doom 1 Challenger Levels
Maps:      Ep1 Lv1-Lv9, Ep2 Lv1-Lv9, Ep3 Lv1-Lv2

Time:      Ep1 Lv1 2:16   Ep2 Lv1  2:34   Ep3 Lv1 11:41
           Ep1 Lv2 2:18   Ep2 Lv2  3:12   Ep3 Lv2  5:46
           Ep1 Lv3 1:02   Ep2 Lv3  9:46
           Ep1 Lv4 5:42   Ep2 Lv4  6:29   Total: 17:27
           Ep1 Lv5 1:54   Ep2 Lv5 18:09
           Ep1 Lv6 3:16   Ep2 Lv9  4:21
           Ep1 Lv7 3:34   Ep2 Lv6  7:12
           Ep1 Lv8 2:21   Ep2 Lv7 21:06
                          Ep2 Lv8  3:25
           Total: 22:23
                          Total: 1:16:14
           Ep1 Lv9 5:52

Skill:     4
Category:  just Max
Exe:       Doom95.exe (The demos are compatible with doom.exe and PRBoom)
Date:      sep..nov 2003
Author:    Michael Novikov (Russia, Southern Urals)
Email:     doomer@newmail.ru, maikl@csu.ru
HP:        -

Comments: Mmmm. I find difficulty in appreciate this pwad: some maps are good
          (like E1M9, E2M7), other maps are annoying (like begin of the first
          episode).

          1st episode. Stupid episode. E1M1, E1M2 and E1M6 are modified
                       original E1M2. E1M3 = original E1M1. E1M5 = modified
                       original E1M1 and 83% secrets only (one secret sector
                       is too small for player's body, in demo I point it by
                       chainsaw). On 4th map max % secrets is 33, because...
                       because Doom don't count other secret sectors when
                       those stop after moving down. Sorry for my clumsy
                       explanations. :)
                       I didn't find the secret exit on some map, so I
                       recorded demo for E1M9 separately.

          2nd episode. Most good episode in pwad. E2M2 = E1M7, E2m4 = E1M9,
                       E2M8 = E1M8. On 7th map max %% kills and secrets are
                       99 and 90 (for single player mode) because this map
                       has gross error inside structure of level: one
                       of linedef tag don't associate with some sector and
                       when player cross that linedef (to kill last monster
                       and to visit last secret sector) all map get
                       deformation which locking way to exit.

          3rd episode. E3M2 = E1M4, so 33% of secrets too. Btw, my demo get
                       out of sync while playing E3M1 in doom.exe. But PRBoom
                       and Doom95 play demo without any problems on my home
                       PC. Heh. 8-\ On my work PC PRBoom (WTF) cannot play
                       this demo!!! It get out of sync at same place of my
                       run like in doom.exe. Dependence from chipsets?? Very
                       strange.

          P.S. IMHO, a "speedrun" is not the best way to show off a level.
               So I prefer to record demos that end with 100% kills &
               100% secrets.
