Pwad:      ftp://3darchives.in-span.net/pub/idgames/levels/doom2/megawads/scythe.zip
           (Or mirrors...)
Pwad name: Scythe
Maps:      1 - "Get Going"
Skill:     4
Category:  Reality
Exe:       Recorded with ZDooM, version 1.22
Time:      0:25

Author:    Kristian Ronge
Email:     zuckuss@bigfoot.com (primary)
           d99-kro@nada.kth.se

Stats:     Kills    36%
           Items     0%
           Secrets  100%

Comments:

Yet another reality demo. Believe it or not, this is the first demo I've ever
recorded for that great megaWAD, "Scythe". These maps are fun to play, and the
first episode is easy enough to try to play reality style.

This demo is very aggressive, almost (not quite though, hehe) like a pure
UV speedrun. The tactic is basically to take out all the zombiemen that stand
in the way and ignore all the imps. This worked like a charm. I found that the
chainsaw was great for efficiently taking care of the two zombiemen in the red key
area.

I was very lucky at the switch to lower the red key, and at the very end. I thought
I'd finished and relaxed; then I noticed the tally screen hadn't come up, realised
I'd missed the switch and then quickly pushed the switch before the imp could
scratch my back. ;-)

Expect more "Scythe" reality demos from me.

Sidenote: For those 0 of you who are thinking of improvements of this demo, I can
tell you the UV speed route is very possible to use here (but also requiring much
skill). In fact, for all I know, some people might've gotten a reality run while 
attempting to speed this. But it turns out ot be much harder when you're 
*intentionally* trying to play this way...

Kristian Ronge

zuckuss@bigfoot.com