This is a modified version of the Doom pwad "Fenris1" by Sean Briggs. The only change I made was a node rebuild in order to fix a bad REJECT map that caused demos to desync, and also made the map not playable at all in PrBoom.

The original version of the wad can be downloaded from: http://ftp.sunet.se/pub/pc/games/idgames/levels/doom/d-f/dmfen.zip

For the node rebuild, I used glBSPX 2.1.0, with the settings "GL and Normal nodes", Factor = 7, and "Don't clobber REJECT" *not* selected (as clobbering it was the main point of the exercise). I suppose this means that the map should work better in GL ports than the original did too.

The map runs on E2M1 and is mainly for single-player, but for details, see the author's original text-file (included in this zip, with the file-name fenris_orig.txt).

Graham "Grazza" Burgess
GKBurgess@compuserve.com
