++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| Map   | Level Title:           | Author(s)                         |
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| MAP01 | Ignition!              | Jonas Feragen                     |
| MAP02 | High Voltage           | Jonas Feragen                     |
| MAP03 | Shackled               | Jonas Feragen                     |
| MAP04 | Reluctant pain         | Jonas Feragen                     |
| MAP05 | Insatanity             | Jonas Feragen and Derek Mac Donald|
| MAP06 | Revival                | Mike Watson                       |
| MAP07 | Not that simple        | Jonas Feragen                     |
| MAP08 | Hardcore               | Jonas Feragen                     |
| MAP09 | The siege II           | Jonas Feragen                     |
| MAP10 | Base Blaze             | Yashar Garibzadeh                 |
| MAP11 | Excess meat            | Jonas Feragen                     |
| MAP12 | Anti static            | Michael Reid                      |
| MAP13 | Raw hatred             | Mike Watson and Eric Roberts      |
| MAP14 | Mind trap              | Jonas Feragen                     |
| MAP15 | The path II            | Jonas Feragen                     |
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| MAP31 | The Descent II         | Mattias Berggren                  |
| MAP32 | Playground             | Jonas Feragen                     |
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

MAP01: Originally a really old DM level that I converted to SP ;)
Should (hopefully) play well in DM hehe :)

MAP02: Originally supposed to be MAP01. No comments really.

MAP03: Not my best map :) Was considering scrapping this one, but I kept it 
anyway.

MAP04: Relatively satisfied with this one. Small but difficult :)

MAP05: I (Chz) did most of this map. Derek added some detail, fixed 
a few bugs and changed the general design in some areas. All to the better 
really :) There's practically no health on this one, so  
watch it.

MAP07: Cyb did the starting area with the mancubii in this level. 
I (Chz) did the rest.

MAP08: Very inspired by HR-25 (Dead Progressive) which was one of my
favorite Hr1 maps! Pretty similar in just about every sense I guess. :)

MAP12: I (Chz) added a secret and some monsters at the start area.. 

MAP13: Thanx to Jonathan Dowland for this level name 

MAP14: HOM flickering in the distance near the bridges.. 

MAP32: Um. No comments :)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Menu and titlepic by "Grave" (unknown artist... invalid email address :( )
which is a shame, cuz his stuff rocks. :)
Sky textures by Ola Bjrling (ola@techno.org) 
Other gfx was done by me. (Chz) 

Author list and email: 
Jonas Feragen     (Chrozoron)        jonasf@stud.ntnu.no
Michael Reid      (Prower)           prower@frad.org
Mike Watson       (Cyberdemon)       cyb@frad.org
Mattias Berggren                     mattias.berggren@mail.bktv.se
Yashar Garibzadeh (Gemini)           gemini@oslo.online.no

Note: 
DM play isn't supported in all the levels yet. Co-op is, however :)
Also, Hr2 currently just uses the Hr1 music wad.. (although it is renamed to 
hr2mus.wad.)

email bugs to jonasf@stud.ntnu.no

                                 
                                 Hell revealed 2
                        http://www.stud.ntnu.no/~jonasf


************************************************************************
I would seriously like some skill 1-3/coop betatesters for Hr2. Skill 1+2
and 3 settings were mainly implemented using RANDWAD.EXE, a tool
created by a friend of mine (see webpage or .txt file) which randomly 
removes monsters on the lower skill levels. Although really practical
(especially for large levels ;)), it does not control monster dispersion.
Hence you might find the monsters are very unevenly distributed throughout
the level on the lower skill settings. For the smaller levels, I would've 
implemented skill1+2 manually, but I'm afraid I didn't have time to do it 
if I was going to reach the Feb 13th deadline. :-/ So there.
************************************************************************
