++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| Map   | Level Title:           | Author(s)                         |
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| MAP01 | Ignition!              | Jonas Feragen                     |
| MAP02 | High Voltage           | Jonas Feragen                     |
| MAP03 | Shackled               | Jonas Feragen                     |
| MAP04 | Reluctant pain         | Jonas Feragen                     |
| MAP05 | Insatanity             | Jonas Feragen and Derek Mac Donald|
| MAP06 | Revival                | Mike Watson                       |
| MAP07 | Not that simple        | Jonas Feragen (*)                 |
| MAP08 | Hardcore               | Jonas Feragen                     |
| MAP09 | The siege II           | Jonas Feragen                     |
| MAP10 | Base Blaze             | Yashar Garibzadeh                 |
| MAP11 | Excess meat            | Jonas Feragen                     |
| MAP12 | Anti static            | Michael Reid                      |
| MAP13 | Raw hatred             | Mike Watson and Eric Roberts      |
| MAP14 | Mind trap              | Jonas Feragen                     |
| MAP15 | The path II            | Jonas Feragen                     |
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| MAP31 | The Descent II         | Mattias Berggren                  |
| MAP32 | Playground             | Jonas Feragen                     |
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

MAP01: Originally a really old DM level that I converted to SP ;)
Should (hopefully) play well in DM hehe :)

MAP02: Originally supposed to be MAP01. No comments really.

MAP03: Not my best map :) Was considering scrapping this one, but I kept it 
anyway.

MAP04: Relatively satisfied with this one. Small but difficult :)

MAP05: I (Chz) did most of this map. Derek added some detail, fixed 
a few bugs and changed the general design in some areas. All to the better 
really :) There's practically no health on this one, so watch it.

MAP07: Cyb did the starting area with the mancubii in this level. 
I (Chz) did the rest.

MAP08: Very inspired by HR-25 (Dead Progressive) which was one of my
favorite Hr1 maps! Pretty similar in just about every sense I guess. :)

MAP11: Might run a little low on ammo here in 100/100 runs if you don't 
plan well.

MAP12: I (Chz) added a secret and some monsters at the start area.. 

MAP13: Thanx to Jonathan Dowland for this level name ;) 

MAP14: Derek helped me fix some bugs and added some detail in this map. It's
not my best map, but pretty large. Some HOM flickering in the distance near 
the bridges.. nothing I know of that can be done about it. The Nuke24
texture will be replaced by a bridge texture

MAP15: Tribute to hr1-16 (the path) :) I replaced the bfall walls with the 
gray texture to use with the gray water. This looks terrible in this
map.. I will replace the bfall entry with a gray wfall entry in the final
version so that this map can have nice fresh blood trickling down the walls 
instead of that gray crap :) 

MAP31: Interesting sequel to Hr1-31 :) Made by Mattias Berggren.

MAP32: Um. No comments :)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Menu and titlepic by "Grave" (unknown artist... invalid email address :( )
which is a shame, cuz his stuff rocks. :)
Sky textures by Ola Bjrling (ola@techno.org) 
Other gfx was done by me. (Chz) 

Author list and email: 
Jonas Feragen     (Chrozoron)        jonasf@stud.ntnu.no
Michael Reid      (Prower)           prower@frad.org
Mike Watson       (Cyberdemon)       cyb@frad.org
Mattias Berggren                     mattias.berggren@mail.bktv.se
Yashar Garibzadeh (Gemini)           gemini@oslo.online.no

Note: 
DM play isn't supported in all the levels yet. Co-op is, however :)
Also, Hr2 currently just uses the Hr1 music wad.. (although it is renamed to 
hr2mus.wad.)
Also, Hr2 runs in doom2.exe. MAP32 is already known to crash certain ports 
(like zdoom.)

email bugs to jonasf@stud.ntnu.no.
for now, send your demos to zokum (hauge@robin.no) 
(please send me a copy too though.) a demo page should be up sometime soon ;)

                                 
                                 Hell revealed 2
                        http://www.stud.ntnu.no/~jonasf


************************************************************************
I would seriously like some skill 1-3/coop betatesters for Hr2. Skill 1+2
and 3 settings were mainly implemented using RANDWAD.EXE, a tool
created by a friend of mine (see webpage or .txt file) which randomly 
removes monsters on the lower skill levels. Although really practical
(especially for large levels ;)), it does not control monster dispersion.
Hence you might find the monsters are very unevenly distributed throughout
the level on the lower skill settings. For the smaller levels, I would've 
implemented skill1+2 manually, but I'm afraid I didn't have time to do it 
if I was going to reach the Feb 13th deadline. :-/ So there.
************************************************************************
