This version has been updated, to fix several bugs I came across when I played it shortly after uploading.
I have also taken out some of the health (cos I think there's too much) in some levels and added something
important to map 07.

Please delete the original op-lite2.zip and replace it with this one.

Thank you.
==============================================================================
	 	    Operation: Lightning - The Story so Far
==============================================================================
The year is 2099, six weeks before the turn of the century.

You are Jody Russell, a top space marine. Your call sign is 'Kill Crazy', 
because you kill like crazy and love every second of it.  You can't wait for
the turn of the century, but right now you're strapped into your drop pod,
ready to assault another planetary base that's gone hideously wrong, in a fast
strike codenamed 'Operation: Lightning'. Damn. Now you have to survive another 
suicide mission first, but hey, you eat suicide missions for breakfast!
 
	The radio crackles: "All marines, this is Steel Lynx. Now listen up:
Something has gone wrong with this base. No-one has heard anything from it
for the past few weeks, and it seems to be producing fierce electrical storms
from somewhere. Your task is to find out what is wrong, what is generating
these lightning storms, and shut it down. Kill all hostile resistance."

"OHHHHHHH YEEEEEEAAAAAAAAHHHHH!!!" you shout at the top of your voice.
"I copy that, Kill Crazy" the radio replies. "Good luck, marines. Out."

	You hear a noise, then suddenly you are falling through space.
You activate the pod's boosters, and aim down towards the planet, as part of
a large wave of silvery hunks of metal.  Suddenly, there is a loud crack,
and one of the pods is hit by a bolt of lightning. It hits another pod, and
both spiral away from the wave.  Someone reels off a message: "Flare to
Steel Lynx, we're caught in a st..aaagh!" (static). Then, another pod is
hit, followed by more and more. One of them clips the pod next to you,
which then crashes into you, and you spiral down towards the surface.
You wrestle with the controls and they start to respond, but you can't
pull up before you hit a wall......

	Dazed and shaken, you sit up and look around you. You have crash-
landed through the wall of a building, just outside the entrance to a large
sewer. You look ouside and note the snow-capped mountains and the red sky. 
"Hmmm. Strange place, this. I wonder how a red sky can produce lightning?" you
say to yourself.  Then you hear the dying scream of another marine, and you 
know that can only mean one thing.......the aliens from hell have landed!

	Damn. Looks like you'll miss the centenary celebrations. Not while
you're still alive, you won't. Patting your kevlar vest and gripping
your trusty pistol in your left hand, you prepare to kill like crazy.........
==============================================================================
Title                   : Operation: Lightning   (DooM 2 Edition)
Filename                : OP-LITE2.WAD
Author                  : Stephen Clark (The Ultimate DooMer!)
Email Address		: theultimatedoomer@hotmail.com

Other WADs by me	: None at the time of creation.
			  
			  Fragport (FRAGPORT.WAD) at the time of release.

Completion Date         : 24th August 2000

Release Date		: 8th February 2002 (after updates)

Misc. Author Info       : A hardcore DooMer who loves all it's similar
			  games (esp. Quake 2 and Half-Life) but still
			  thinks DooM is best.

Description             : A high-tech 21st century DooM episode that
			  is big, innovative, good-looking, and above
			  all, HARD! This episode pushes the DooM
			  engine to it's very limits, and is a very
			  extreme DooM episode.

History			: This was my first proper wad, made in 1999/2000, hence
			  the end-of-century setting.  It started out life as an
			  8-level DooM episode, but I converted it to DooM 2 and
			  added 3 new levels (L3,10,11). It was not intended for
			  release, but after I had released Fragport and had seen 
			  some good reviews of it, I decided to release this one.
			  (don't worry, it's totally different, and harder, too).

Additional Credits to   : Anyone else who still plays and loves DooM as, even 
			  in the new millenium, it's still the BEST game ever!
==============================================================================
*Playing Instructions*

This zipfile should contain the following files:

OP-LITE2.WAD - The episode.
OP-LITE2.TXT - This file.
OP-LITE2.ETF - ETF file -contains new game text. (see ol2ntext.txt)
OL2ETF-L.BAT - Batch file for loading the ETF file into a copy of doom2.exe
OP-LITE2.DEH - DeHackEd patch -contains new game text. (for source ports only)
OL2NTEXT.TXT - Text file with info about the new game text.
OL2-END.TXT  - Victory text for Edge users and people who don't use the new game text.
OP-LITE2.BAT - DooM 2 batch file.
OL2LGACY.BAT - DooM Legacy batch file. (For other source ports, modify this file accordingly
					but remember to include the ol2sky-l.wad if needed)

OL2SKY-L.WAD - Modified sky for use with DooM Legacy (and other source ports that have 
	       look up/down features, hence a sky that's bigger than 256x128)

To Play: (DooM 2 users)      - Click on the op-lite2.bat file
	 (Doom Legacy users) - Click on the ol2-lgcy.bat file
	 (Other source ports) - The equivalent commands

To play without new game text, type:   doom2 -file op-lite2.wad  (DooM 2)
                                 or:   doom3 -file op-lite2.wad ol2sky-l.wad (Legacy)
				       (or whatever commands your source port needs)

You will need about 5 megs of drive space to play Operation: Lightning

==============================================================================
* Play Information *

Game Version Required  : DooM 2 (1.666 and up), DooM Legacy or any other source port.	

Episode and Level #    : Map 01-11

Single Player          : Yes  (Built for it!)

Cooperative 2 Player   : Yes - Split screen 2 player mode on DooM Legacy
			 (you can also play a net game if you wish)
			 (but it's no different from single player)

Deathmatch             : No   (Levels are too big and complex)

Difficulty Settings    : Yes - Bring 'Em On - Low Creatures, High Ammo
			       (Equal to Hurt Me Plenty)
			       
			       Total Chaos - High Creatures, High Ammo
			       (Equal to Ultra-Violence)
			       
			       Suicidal Tendencies - High Creatures, Low Ammo
			       (Equal to something harder - for experts only!)

			 For the ultimate challenge, play on ST with fast monsters.
			 Only the very best DooMers (like me) will beat this one!

New Sounds             : Yes - A few.

New Graphics           : Yes - I have created a revolutionary 'Alphabet
			       Texture', which allows me to put WORDS into my
			       levels (like in Duke Nukem 3D)
			       
                             - There are plenty more textures as well.

			     - And also my futuristic status bar. (now with blue digits)

New Game Text	       : Yes - See ol2ntext.txt for details.
			       (unless you are using DooM 2/Final DooM for
				Windows 95, in which case you can't use the new game text)

New Music              : No - Use your stereo! (I recommend some fast-paced 
			      dance or heavy metal tracks)

Demos Replaced         : None
------------------------------------------------------------------------------
* Construction *

Base                   : op-light.wad (the original DooM 1 version - unreleased)
			 and my creative mind. (and inspirations from all over the place)

Editor(s) used         : WadAuthor, WinTex 4.3, Doom Text Edit 2.11, 
			 DeHackEd 3.1, NewWadTool 1.3

Build Time	       : About 3 months (for the original)
			 and 1 month    (for the extra stuff)
			 and 2 weeks    (for the post-Fragport updates)

Known Bugs             : Transmitter bugs, listener bugs, hidden 
		         cameras, tracker bugs, phone taps etc.
			 (but none of them appear here. On the levels
			 themselves - a minor HOM in L8, but nothing fatal,
			 and there are no other bugs in DooM 2).
			 
			 And you'll be pleased to know I have re-ordered the lumps!
			 (so no crashes with source ports...)

Additional Notes	: You will probably need at least a 100MHz PC to play
			  this episode smoothly (I don't know if that's true, 
			  but it runs fine on my P-200, so I would imagine some
			  areas may run slower on lesser PC's)

		          Source ports usually run slightly slower than the original,
		          but 400x300 is fine on my P-200, lesser PC's would have
		          to use 320x200, greater PC's can use 640x480 or better. 

			  If you don't have a PC with the recommended speed, 
			  then you can still play it. (I don't know what the
			  minimum speed is, so you'll have to find out).
------------------------------------------------------------------------------
* Copyright / Permissions *
  
Authors may NOT use these levels as a base to build additional levels.

There's no point in doing that anyway, 'cos you can't improve on perfection.
Besides, it can't get any bigger! Be inspired by them, but don't copy them.

You may distribute this wad as long as you include this text file and the other 
files intact.
------------------------------------------------------------------------------
* Where to get this WAD *

ftp://3darchives.in-span.net/pub/idgames/levels/doom2/ports/m-o/
(and mirrors)

Fragport is available in the /doom2/ports/megawads/ directory of the above site.
(32 levels of class!)

If you want DooM Legacy, it is available at http://legacy.newdoom.com
Links to other source ports are available at http://www.doomworld.com

===============================================================================
			 Operation: Lightning - Levels
===============================================================================
A brief description of each level, together with notes and tips:

Level 1: Chainstorm 
-------------------
The sewer and toxic dump that you crash-landed next to. You have to
penetrate into the base via this sewer - but there are no guns to be
seen! How will you survive?
(Tip: Learn to LOVE the chainsaw - you're gonna need it!)

Level 2: Heat Storage
---------------------
The base's main warehouse, but they seem to be storing heat (ie. body
heat from monsters) more than other things. Turn it into a store of bodies!
(Tip: search everywhere, even the insides of crates)

Level 3: Fear Factory
---------------------
A huge factory that's been making sludge and other nasty stuff, including
fear. Can you overcome that fear, and shut everything down? Well, let's
put it this way - you have to.
(Tip: there are lots of switches to find)

Level 4: Disaster Area
----------------------
A small run down research station that's very unstable, rumoured to
have strange things happening underground. Be careful here, watch out
for hazards such as falling rocks and collapsing floors! Save often!
(Note: I have deliberately used bugs to create illusory floors in this
       level, so remember - some rooms aren't as easy as they look....)
(Tip: when you press the green switch indoors - RUN!)

Level 5: Blue in the Maze
-------------------------
A big blue maze, populated by invisible enemies. Very tense in here.
(Tip: use the weapons given to you at the start)
(Note: this level can be annoying to people who don't like this type of level).

Level 6: The Great Outdoors
--------------------------- 
A huge outdoor compound, similar in style to a military training camp,
with everything needed to live, work and play. This is where the aliens
are based though, so you need to be at your best to beat this one!
(Tip: when you grab the blue key, something BIG happens!)

Level 7: Blackout!
------------------
An underground research facility. You go towards the door, but suddenly
the lights go out! Instinctively, you realise there has been a power
failure, and nothing will work (except the doors, which have a manual
override). You have to somehow restore power to the base, and clear it.
(Note: Don't enter the air vents without the yellow key, 'cos you won't
       be able to get out of the big room without it!)
(Tip: Search everywhere - you never know what you might find...)

Level 8: Control Centre
-----------------------
You've found it! The control centre for the reactor that has been
causing all the problems by generating the lightning storms. Work your
way round the place, and shut down the control room to gain entry to
the reactor itself.
(Tip: You will have to think in some parts of this level)

Level 9: Lightning Reactor
--------------------------
This is it. The core of the problem. Trick is, you have to find your
way through a radioactive maze to get to the core - and the radiation
is so strong that it occasionly penetrates your radiation suit! (a bug
in the DooM engine, can't be helped) Once you get to the core, expose
it, blow it up, and escape from it to the outdoor arena, where you will
face a very tough challenge against the alien leaders!
(Tip: when you blow the reactor core - RUN!)

Level 10: Habitation Decks
--------------------------
You've made it to the alien's starship. Now you've got to find the source
of the entryway. A good place to start is upstairs where the living,
eating and sleeping areas are, and also the computer-based work areas,
where you might find some answers.  Beware - it may look like a nice
place to be, but it certainly isn't!
(Tip: look in every room - you will find all sorts of vital and non-
 vital stuff.  Also, don't shun the abandoned areas!)

Level 11: Engineering Decks
---------------------------
This is where all the engineering-based work goes on. It is also where
the entryway (another reactor) is located. Work your way through
the steel heart of the starship to the core, and then blow it away!
(Tip: don't advance too quickly in the water tank room, otherwise
 you won't be able to get out)

================================================================================

That's it. Thanks for choosing to play this episode, you won't be disappointed.
Hope you enjoy it. (it will be the hardest DooM episode you will ever play)

Some levels (L5, L9, part of L10) are not suitable for people with epilepsy.
(if you are epileptic, use the IDBEHOLDL cheat in these areas)

Next, watch out for my Heretic episode, coming in the next few months!
(2 levels done so far, I took a break from it to update and release this episode)

DooM lives FOREVER!