*** SKULLTAG v0.94 "You Fail It Edition" README

Thanks for downloading the new version of Skulltag! Contained
in this file are some things you need to know before playing the
new version.

- Table of Contents -

Section 1: *** IMPORTANT STUFF ***
Section 2: Changes
Section 3: Things not included
Section 4: Files included
Section 5: Starting a server
Section 6: Connecting to a server
Section 7: FAQ's

-- Section 1: *** IMPORTANT STUFF ***

- To chat in multiplayer games, you ***MUST*** rebind 't' to "SAY".
messagemode is no longer in the game, and if 't' is still bound to
that, you will be unable to talk in multiplayer games.

- If you experience any unusual lagginess when running a server or
client, please delete your config file (skulltag.cfg) and start
again.

-- Section 2: Changes

- The new things in v0.94 over v0.93 are as follows:

- Announcer suuport. You can select the announcer in the player
  setup menu.
- Two new levels:
	- d2dm3: A 1v1 map with a steep learning curve. Not
	reccommended as part of your map rotation.
	- d2dm6: All-around lots of fun!
- Linux version for running servers.
- Greatly increased stability on newtork games.
- Support for IDE (Internet Doom Explorer). Doom Connector
  support will be done within days.
- Map rotation. Works the same way as ZDaemon and csDoom's map
  rotation. addmap, clearmaplist, and maplist are all valid commands.
  Can also be toggled on and off with the cvar "sv_maprotation".
- MOTD support. Simply set the "sv_motd" cvar.
- New weapon! The BFG10K.
- Now supports playing with *MOST* textured wads (darkening e2, HR2, etc). Some still have a problem.
- The initial sprites for the Super Shotgun Guy.
- Updated music selections on some maps.
- Wadauthor and ZETH configuration files for making maps for Skulltag.
- Minor tweaks to the firing frames of the railgun.
- Doors now close all the way.
- The "You Fail It" medal, which you receive when you die 5 times
  without getting a single frag.

-- Section 3: Things not included

- Bots. They're still not done.
- A true "end" map. It's still that stupid map30-like one.
- The skulltag maps.
- d2dm4 and d2dm8.
- ZDoom 1.23+ support.

-- Section 4: Files included

- skulltag.exe: Main program used to play.
- skulltag.wad: All data files for Skulltag.
- hermes.dll/ptc.dll: Additional files necessary for Skulltag.
- judas22s.wad: A bonus included level! This is the first true
  skulltag map. Servers can load this level, and everyone who has
  downloaded Skulltag will be able to play... skulltag :)
- judas22s.lmp: A demo demonstrating how to play skulltag on the
  map judas22s.wad. To view the demo, simply type "skulltag -file
  judas22s.wad -playdemo judas22s".
- stzeth.cfg: A config file for people who want to make Skulltag
  levels in ZETH. To use it, simply type "include stzeth.cfg"
  somewhere in your doom2.cfg config file.
- skulltag.wcf: A config file for people who want to make Skulltag
  levels in WadAuthor. To use it, select the file when you load
  WadAuthor.
- acc.exe/*.acs: Files used for scripting in ST. (NOTE: This version
  of ACC MUST BE USED if you want to make ST levels. The one on the
  ZDoom site will not work for ST ATM).

-- Section 5: Starting a server

- I want to start a simple deathmatch server. How do I do that?

	skulltag -host

- I want to start a deathmatch level on map01. How do I do that?

	skulltag -host +map01

- How do I run a server with my own specified map rotation?

	Two ways to do that. The first way is to load skulltag, 
  and type "addmap <mapname>" for all your maps in the console window.
  The second (prolly best) way, is to edit your autoexec.cfg file,
  and put all your addmap commands in there. It will then load 
  automatically next time you run Skulltag, and your game will start
  on the first map in your rotation.
	Also, MAKE SURE sv_maprotation is set to 1! It defaults to
  1, so this shouldn't be a problem.

- How do I run a CTF server?

	skulltag -host +map d2ctf<1-4>

- How do I make my server show up on the master server?

	- Make sure "master" is set to 1.
	- Make sure "masterip" is set to skulltag.kicks-ass.net
  ( 24.242.214.13 )

-- Section 6: Connecting to a server

- How do I browse for games?

	- Currently, the best way to use that is through Internet
  Doom Explorer ( http://nfdfn.jinr.ru/~bond/csdoom/ ). Visit the
  site for details.
	- We also plan to add support for Doom Connector in the
  very near future.

- How do use skulltag to connect to an IP directly?

	skulltag -connect <IP>

-- Section 7: FAQ's

- Why does my screen keep flickering when I'm at fullscreen?

	PTC sucks. Run skulltag with -noptc

- I just got disconnected from a network game. What do I do now?

	Type "reconnect" in the console.

- Why can't I talk in multiplayer games?

	OMG, read section 1.

- How does skulltag automatically determine if a map is single player,
  deathmatch, etc?

	- By the starts. If a map only has single player starts, 
  Skulltag knows it's a single player map. If a map only has DM
  starts, ST knows it's a DM map. If a map only has teamgame starts
  (temp, red, blue), ST knows it's a team map (ST/CTF/OFCTF).
	- ST can also tell between skulltag maps and CTF maps. If
  a map is a team map and only contains flags, it's a CTF map. If
  a map is a team map and only contains skulls, it's a skulltag map.

- How do I make my own CTF map?

	I'll document this more in the future. It's mostly done
  through ACS. Look at the existing CTF maps for reference.