PointInWhichSector ( sec, MapX, MapY )
SectorDuplicate ( sec )
GetSectorProperty ( fh, nSectors, FloorHeight )
GetSectorProperty ( ch, nSectors, CeilingHeight )
SetSectorProperty ( nSectors, FloorHeight, fh + 72 )
SetSectorProperty ( nSectors, FloorTexture, "CEIL5_2" )

LineDefFlags = LF_TWOSIDED
LineDefFrontSector = sec
LineDefFrontBelowTexture = "SUPPORT3"
LineDefBackSector = nSectors
    
For i, 1, 4    
	LineDefFrontXOffset = 16
	Move 8
	Left
	LineDefFrontXOffset = 0
	Move 8
Next	
Right
LineDefBackSector = sec
LineDefFrontBelowTexture = "-"
LineDefFrontMainTexture = "MIDBARS3"
LineDefBackMainTexture = "MIDBARS3"
LineDefFlags = LF_TWOSIDED + LF_IMPASSABLE
LineDefFrontYOffset = 0 - ( ch - fh - 72 )
LineDefBackYOffset = 0 - ( ch - fh - 72 )
Move 128
